@Override public boolean apply(final TwoInputStates arg0) { final double now = timer.getTimeInSeconds(); if (now - lastPass >= throttleTime) { lastPass = now; return true; } return false; } };
@Override public boolean apply(final TwoInputStates arg0) { final double now = timer.getTimeInSeconds(); if (now - lastPass >= throttleTime) { lastPass = now; return true; } return false; } };
@Override public void checkTrigger() { if (_state == State.Armed && _timer.getTimeInSeconds() >= _triggerTime) { trigger(); } }
private void updateGrid(final int from, final int to) { final double time = timer.getTimeInSeconds(); final double du = 1.0f / (double) (sizeX - 1); final double dv = 1.0f / (double) (sizeY - 1);
private void updateGrid(final int from, final int to) { final double time = timer.getTimeInSeconds(); final double du = 1.0f / (double) (sizeX - 1); final double dv = 1.0f / (double) (sizeY - 1);