public void calculateFrustum() { calculateFrustum(_frustumNear, _frustumFar); }
public void calculateFrustum() { calculateFrustum(_frustumNear, _frustumFar); }
extendedCamera.calculateFrustum(fNear, fFar);
extendedCamera.calculateFrustum(fNear, fFar);
mainCameraLocation.getZ()); mainCamera.calculateFrustum(); final Vector3[] corners = mainCamera.getCorners();
mainCameraLocation.getZ()); mainCamera.calculateFrustum(); final Vector3[] corners = mainCamera.getCorners();