computeCorners(); if (_meshData.getVertexBuffer() == null) { _meshData.setVertexBuffer(BufferUtils.createVector3Buffer(24));
computeCorners(); if (_meshData.getVertexBuffer() == null) { _meshData.setVertexBuffer(BufferUtils.createVector3Buffer(24));
computeCorners(); if (_meshData.getVertexBuffer() == null) { _meshData.setVertexBuffer(BufferUtils.createVector3Buffer(24));
computeCorners(); if (_meshData.getVertexBuffer() == null) { _meshData.setVertexBuffer(BufferUtils.createVector3Buffer(24));