- updateGeometricState
- attachChild
attachChild attaches a child to this node. This node becomes the child's parent.
The current number
- getSceneHints
- <init>
Constructs a new Node with a given name.
- draw
draw calls the onDraw method for each child maintained by this node.
- getChild
getChild returns the first child found with exactly the given name (case
sensitive.) If our children
- getNumberOfChildren
getNumberOfChildren returns the number of children this node maintains.
- setRenderState
- attachChildAt
attachChildAt attaches a child to this node at an index. This node becomes the
child's parent. The c
- getWorldTransform
- read
- updateWorldBound
updateWorldBound merges the bounds of all the children maintained by this node.
This will allow for