- setNeedsRefresh
- setUniform
Set an uniform value for this shader object.
- <init>
- setFragmentShader
Set the contents for our fragment shader
- setVertexShader
Set the contents for our vertex shader
- getFragmentShader
Gets the currently loaded fragment shader.
- getGeometryShader
Gets the currently loaded geometry shader.
- getShaderAttributes
Gets all shader attribute variables.
- getShaderUniforms
Gets all shader uniforms variables.
- getTessellationControlShader
Gets the currently loaded tessellation control shader.
- getTessellationEvaluationShader
Gets the currently loaded tessellation evaluation shader.
- getVertexShader
Gets the currently loaded vertex shader.