bow.onBowFired(player, bowStack); if (isQuiver(arrowStack) && !((IToolQuiver) arrowStack.getItem()).allowCustomArrowOverride(arrowStack)) { customArrow = false;
bow.onBowFired(player, bowStack); if (isQuiver(arrowStack) && !((IToolQuiver) arrowStack.getItem()).allowCustomArrowOverride(arrowStack)) { customArrow = false;