@Subscribe public void handleShipBreaksBlockade(ShipNearingPortEvent event) { ICity city = event.getCity(); for (Entry<ICity, IBlockade> entry : blockadeState.entrySet()) { if (entry.getKey().equals(city)) { IConvoy blocadingConvoy = entry.getValue().getBlockadeConvoy(); INavigableVessel blockadeBreaker = event.getShip(); BlockadeSeafightContext context = new BlockadeSeafightContext(entry.getValue()); IPlayer owner = (IPlayer) blockadeBreaker.getOwner(); owner.updateCrimialDrive(1); seafightService.calculateOutcome(blocadingConvoy, blockadeBreaker, context); entry.getValue().getShipsToAuction().addAll(context.getCapturedShips()); } } } @Subscribe
@Subscribe public void handleBlockadeConvoyReturns(ShipEntersPortEvent event) { // disolve the convoy and remove blockade from blockade state INavigableVessel vessel = event.getShip(); if (vessel instanceof IConvoy) { LocalDateTime now = date.getCurrentDate(); ICity aldermanCity = mapService.getAldermanCity(); for (Entry<ICity, IBlockade> blockadeEntry : blockadeState.entrySet()) { IBlockade blockade = blockadeEntry.getValue(); if (blockade.getEndBlockade().isBefore(now)) { IConvoy convoy = blockade.getBlockadeConvoy(); if (convoy.equals(vessel) && event.getCity().equals(aldermanCity)) { final ICity blockadedCity = blockadeEntry.getKey(); dissolveConvoy(blockade, aldermanCity, blockadedCity); blockadeState.finishBlockade(blockadedCity); IGuild guild = guildList.findGuild(aldermanCity).get(); for (IShip ship : blockade.getShipsToAuction()) { LocalDateTime auctionDate = now.plusDays(10); auctionDate = guildService.cleanUpAuctionAndDetermineAuctionDate(auctionDate, guild); IShipAuction auction = modelFactory.createAnonymousShipAuction(auctionDate, ship.getValue(), ship); guild.getAuctions().add(auction); } return; } } } } }
private void updateCapturedShipInternal(List<IShip> capturedDefendingShips, List<IShip> capturedAttackingShips, boolean attackShipTurn, IShip shipWithMaxSailors, IShip captureShip, SeaFightContext context) { final int numberOfSailors = captureShip.getNumberOfSailors(); int halfTheSailors = numberOfSailors /2; captureShip.setNumberOfSailors(numberOfSailors - halfTheSailors); IShipOwner previousOwner = shipWithMaxSailors.getOwner(); removeFromFleet(shipWithMaxSailors, previousOwner); shipWithMaxSailors.setNumberOfSailors(halfTheSailors); shipWithMaxSailors.setOwner(captureShip.getOwner()); if (context.getType() == ESeaFightType.BLOCKADE && attackShipTurn) { IBlockade blockade = ((BlockadeSeafightContext)context).getBlockade(); blockade.getShipsToAuction().add(captureShip); } else { addToFleet(shipWithMaxSailors, captureShip.getOwner()); } if (attackShipTurn) { // shipWithMaxSailors belongs to attacking fleet capturedAttackingShips.add(shipWithMaxSailors); } else { capturedDefendingShips.add(shipWithMaxSailors); } }