- <init>
Initializes the mechanics for the given domain and sets the semi-wall pass
through probability to se
- agentsEqual
Returns true if the agent objects between these two states are equal
- attemptedDelta
Returns the attempted change in position by the agent for the given action. For
instance, if the act
- backupNoOps
Backups position changes by agents which can no longer move to their desired
location. That is, if a
- combineDuplicateTransitionProbabilities
Iterates through a list of transition probability objects and combines any that
refer to the same st
- crossesWall
Returns true if the agent would cross a given wall instance given a movement
attempt.
- generateAllLocationSetsHelper
This method will recursively generate all possible joint location outcomes for a
list of possible ou
- generateAllPossibleCollisionWinnerAssignments
- getAllLocationSets
Takes a list of possible location outcomes for each agent and generates all
joint location outcomes
- getAllPossibleCollisionWinnerAssignment
- getColissionSets
Returns with whom each agent is in a collision competition for a cell.
- getLocation
Returns the x-y position of an agent stored in a Location2 object.