public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) { if(location == -1) return; GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0); }