mCreateVertexColorBuffer = createVertexColorBuffer; mNumTextureTiles = numTextureTiles; init(createVBOs);
@Override public void render(Camera camera, final Matrix4 vpMatrix, final Matrix4 projMatrix, final Matrix4 vMatrix, final Matrix4 parentMatrix, Material sceneMaterial) { setLookAt(camera.getPosition()); super.render(camera, vpMatrix, projMatrix, vMatrix, parentMatrix, sceneMaterial); } }
setData(vertices, normals, textureCoords, colors, indices, createVBOs);
@Override public void render(Camera camera, final Matrix4 vpMatrix, final Matrix4 projMatrix, final Matrix4 vMatrix, final Matrix4 parentMatrix, Material sceneMaterial) { setLookAt(camera.getPosition()); super.render(camera, vpMatrix, projMatrix, vMatrix, parentMatrix, sceneMaterial); } }
mCreateVertexColorBuffer = createVertexColorBuffer; mNumTextureTiles = numTextureTiles; init(createVBOs);
setData(vertices, normals, textureCoords, colors, indices, createVBOs);