public OffScreenFbo(int width, int height, int samples) {
GLTexture albedoTexture = new Texture2DMultisampleRGBA16F(width, height, samples);
GLTexture worldPositionTexture = new Texture2DMultisampleRGBA32F(width, height, samples);
GLTexture normalTexture = new Texture2DMultisampleRGBA32F(width, height, samples);
GLTexture specularEmissionTexture = new Texture2DMultisampleRGBA16F(width, height, samples);
GLTexture lightScatteringMask = new Texture2DMultisampleRGBA16F(width, height, samples);
GLTexture depthTexture = new Texture2DMultisampleDepth32F(width, height, samples);