text = new StringBuffer(text).deleteCharAt(ampr).toString(); img = new ComponentIcon(new JLabel(text)); putProperty(PROP_ICON_TEXTUAL, img); } else {
@Override public Image getImage() { if (image == null) { image = new BufferedImage(getIconWidth(), getIconHeight(), BufferedImage.TYPE_INT_ARGB); // [PENDING] this is obviously ugly, but how should we decide what is the // default fg for the Main Window toolbar area? Background is irrelevant, // since we use alpha channel. But have to guess at the foreground. comp.setForeground(Color.black); comp.paint(image.getGraphics()); } return image; } }
text = new StringBuffer(text).deleteCharAt(ampr).toString(); img = new ComponentIcon(new JLabel(text)); putProperty(PROP_ICON_TEXTUAL, img); } else {
text = new StringBuffer (text).deleteCharAt (ampr).toString(); img = new ComponentIcon(new JLabel(text)); putProperty (PROP_ICON_TEXTUAL, img); } else {
text = new StringBuffer(text).deleteCharAt(ampr).toString(); img = new ComponentIcon(new JLabel(text)); putProperty(PROP_ICON_TEXTUAL, img); } else {
text = new StringBuffer (text).deleteCharAt (ampr).toString(); img = new ComponentIcon(new JLabel(text)); putProperty (PROP_ICON_TEXTUAL, img); } else {
@Override public Image getImage() { if (image == null) { image = new BufferedImage(getIconWidth(), getIconHeight(), BufferedImage.TYPE_INT_ARGB); // [PENDING] this is obviously ugly, but how should we decide what is the // default fg for the Main Window toolbar area? Background is irrelevant, // since we use alpha channel. But have to guess at the foreground. comp.setForeground(Color.black); comp.paint(image.getGraphics()); } return image; } }
@Override public void paintIcon(Component c, Graphics g, int x, int y) { // When enabled, tracks color choices of container: comp.setBackground(c.getBackground()); comp.setForeground(c.getForeground()); Graphics clip = g.create(x, y, getIconWidth(), getIconHeight()); comp.paint(clip); }
public void paintIcon(Component c, Graphics g, int x, int y) { // When enabled, tracks color choices of container: comp.setBackground(c.getBackground()); comp.setForeground(c.getForeground()); Graphics clip = g.create(x, y, getIconWidth(), getIconHeight()); comp.paint(clip); }
public void paintIcon (Component c, Graphics g, int x, int y) { // When enabled, tracks color choices of container: comp.setBackground (c.getBackground ()); comp.setForeground (c.getForeground ()); Graphics clip = g.create (x, y, getIconWidth (), getIconHeight ()); comp.paint (clip); }
public void paintIcon (Component c, Graphics g, int x, int y) { // When enabled, tracks color choices of container: comp.setBackground (c.getBackground ()); comp.setForeground (c.getForeground ()); Graphics clip = g.create (x, y, getIconWidth (), getIconHeight ()); comp.paint (clip); }
public Image getImage () { if (image == null) { image = new BufferedImage (getIconWidth (), getIconHeight (), BufferedImage.TYPE_INT_ARGB); // [PENDING] this is obviously ugly, but how should we decide what is the // default fg for the Main Window toolbar area? Background is irrelevant, // since we use alpha channel. But have to guess at the foreground. comp.setForeground (Color.black); comp.paint (image.getGraphics ()); } return image; }
public Image getImage () { if (image == null) { image = new BufferedImage (getIconWidth (), getIconHeight (), BufferedImage.TYPE_INT_ARGB); // [PENDING] this is obviously ugly, but how should we decide what is the // default fg for the Main Window toolbar area? Background is irrelevant, // since we use alpha channel. But have to guess at the foreground. comp.setForeground (Color.black); comp.paint (image.getGraphics ()); } return image; }
public Image getImage() { if (image == null) { image = new BufferedImage(getIconWidth(), getIconHeight(), BufferedImage.TYPE_INT_ARGB); // [PENDING] this is obviously ugly, but how should we decide what is the // default fg for the Main Window toolbar area? Background is irrelevant, // since we use alpha channel. But have to guess at the foreground. comp.setForeground(Color.black); comp.paint(image.getGraphics()); } return image; } }
text = new StringBuffer(text).deleteCharAt(ampr).toString(); img = new ComponentIcon(new JLabel(text)); putProperty(PROP_ICON_TEXTUAL, img); } else {
@Override public Image getImage() { if (image == null) { image = new BufferedImage(getIconWidth(), getIconHeight(), BufferedImage.TYPE_INT_ARGB); // [PENDING] this is obviously ugly, but how should we decide what is the // default fg for the Main Window toolbar area? Background is irrelevant, // since we use alpha channel. But have to guess at the foreground. comp.setForeground(Color.black); comp.paint(image.getGraphics()); } return image; } }
@Override public void paintIcon(Component c, Graphics g, int x, int y) { // When enabled, tracks color choices of container: comp.setBackground(c.getBackground()); comp.setForeground(c.getForeground()); Graphics clip = g.create(x, y, getIconWidth(), getIconHeight()); comp.paint(clip); }
@Override public void paintIcon(Component c, Graphics g, int x, int y) { // When enabled, tracks color choices of container: comp.setBackground(c.getBackground()); comp.setForeground(c.getForeground()); Graphics clip = g.create(x, y, getIconWidth(), getIconHeight()); comp.paint(clip); }