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ParticleSystem$Test
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How to use
ParticleSystem$Test
in
org.jbox2d.particle

Best Java code snippets using org.jbox2d.particle.ParticleSystem$Test (Showing top 4 results out of 315)

origin: andmizi/MobikeTags

if (Test.IsProxyInvalid(m_proxyBuffer[i])) {
 --j;
 Proxy temp = m_proxyBuffer[j];
if (Test.IsContactInvalid(m_contactBuffer[i])) {
 --j;
 ParticleContact temp = m_contactBuffer[j];
if (Test.IsBodyContactInvalid(m_bodyContactBuffer[i])) {
 --j;
 ParticleBodyContact temp = m_bodyContactBuffer[j];
if (Test.IsPairInvalid(m_pairBuffer[i])) {
 --j;
 Pair temp = m_pairBuffer[j];
if (Test.IsTriadInvalid(m_triadBuffer[i])) {
 --j;
 Triad temp = m_triadBuffer[j];
origin: com.github.almasb/fxgl-physics

if (Test.IsProxyInvalid(m_proxyBuffer[i])) {
  --j;
  Proxy temp = m_proxyBuffer[j];
if (Test.IsContactInvalid(m_contactBuffer[i])) {
  --j;
  ParticleContact temp = m_contactBuffer[j];
if (Test.IsBodyContactInvalid(m_bodyContactBuffer[i])) {
  --j;
  ParticleBodyContact temp = m_bodyContactBuffer[j];
if (Test.IsPairInvalid(m_pairBuffer[i])) {
  --j;
  Pair temp = m_pairBuffer[j];
if (Test.IsTriadInvalid(m_triadBuffer[i])) {
  --j;
  Triad temp = m_triadBuffer[j];
origin: jbox2d/jbox2d

if (Test.IsProxyInvalid(m_proxyBuffer[i])) {
 --j;
 Proxy temp = m_proxyBuffer[j];
if (Test.IsContactInvalid(m_contactBuffer[i])) {
 --j;
 ParticleContact temp = m_contactBuffer[j];
if (Test.IsBodyContactInvalid(m_bodyContactBuffer[i])) {
 --j;
 ParticleBodyContact temp = m_bodyContactBuffer[j];
if (Test.IsPairInvalid(m_pairBuffer[i])) {
 --j;
 Pair temp = m_pairBuffer[j];
if (Test.IsTriadInvalid(m_triadBuffer[i])) {
 --j;
 Triad temp = m_triadBuffer[j];
origin: libgdx/libgdx

if (Test.IsProxyInvalid(m_proxyBuffer[i])) {
 --j;
 Proxy temp = m_proxyBuffer[j];
if (Test.IsContactInvalid(m_contactBuffer[i])) {
 --j;
 ParticleContact temp = m_contactBuffer[j];
if (Test.IsBodyContactInvalid(m_bodyContactBuffer[i])) {
 --j;
 ParticleBodyContact temp = m_bodyContactBuffer[j];
if (Test.IsPairInvalid(m_pairBuffer[i])) {
 --j;
 Pair temp = m_pairBuffer[j];
if (Test.IsTriadInvalid(m_triadBuffer[i])) {
 --j;
 Triad temp = m_triadBuffer[j];
org.jbox2d.particleParticleSystem$Test

Most used methods

  • IsBodyContactInvalid
  • IsContactInvalid
  • IsPairInvalid
  • IsProxyInvalid
  • IsTriadInvalid

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