/** Returns the current value of the <b>BufferSize</b> option. */ public int getBufferSize() { return bf.getMaxSize(); }
void close() { synchronized (bf) { interrupted = true; // We have a waiting dispacther if and only if bf.length is // zero. In that case, we need to give it a death kiss. if (bf.length() == 0) { bf.notify(); } } }
void close() { synchronized(bf) { interrupted = true; // We have a waiting dispacther if and only if bf.length is // zero. In that case, we need to give it a death kiss. if(bf.length() == 0) { bf.notify(); } } }
void close() { synchronized (bf) { interrupted = true; // We have a waiting dispacther if and only if bf.length is // zero. In that case, we need to give it a death kiss. if (bf.length() == 0) { bf.notify(); } } }
void close() { synchronized (bf) { interrupted = true; // We have a waiting dispacther if and only if bf.length is // zero. In that case, we need to give it a death kiss. if (bf.length() == 0) { bf.notify(); } } }
void close() { synchronized (bf) { interrupted = true; // We have a waiting dispacther if and only if bf.length is // zero. In that case, we need to give it a death kiss. if (bf.length() == 0) { bf.notify(); } } }
void close() { synchronized (bf) { interrupted = true; // We have a waiting dispacther if and only if bf.length is // zero. In that case, we need to give it a death kiss. if (bf.length() == 0) { bf.notify(); } } }
void close() { synchronized (bf) { interrupted = true; // We have a waiting dispacther if and only if bf.length is // zero. In that case, we need to give it a death kiss. if (bf.length() == 0) { bf.notify(); } } }