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BattleCryAbility
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How to use
BattleCryAbility
in
mage.abilities.keyword

Best Java code snippets using mage.abilities.keyword.BattleCryAbility (Showing top 9 results out of 315)

origin: magefree/mage

  @Override
  public BattleCryAbility copy() {
    return new BattleCryAbility(this);
  }
}
origin: magefree/mage

public GoblinWardriver (UUID ownerId, CardSetInfo setInfo) {
  super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{R}{R}");
  this.subtype.add(SubType.GOBLIN);
  this.subtype.add(SubType.WARRIOR);
  this.power = new MageInt(2);
  this.toughness = new MageInt(2);
  this.addAbility(new BattleCryAbility());
}
origin: magefree/mage

public AccorderPaladin (UUID ownerId, CardSetInfo setInfo) {
  super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{W}");
  this.subtype.add(SubType.HUMAN);
  this.subtype.add(SubType.KNIGHT);
  this.power = new MageInt(3);
  this.toughness = new MageInt(1);
  this.addAbility(new BattleCryAbility());
}
origin: magefree/mage

public LoxodonPartisan (UUID ownerId, CardSetInfo setInfo) {
  super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{W}");
  this.subtype.add(SubType.ELEPHANT);
  this.subtype.add(SubType.SOLDIER);
  this.power = new MageInt(3);
  this.toughness = new MageInt(4);
  this.addAbility(new BattleCryAbility());
}
origin: magefree/mage

public KuldothaRingleader (UUID ownerId, CardSetInfo setInfo) {
  super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{R}");
  this.subtype.add(SubType.GIANT);
  this.subtype.add(SubType.BERSERKER);
  this.power = new MageInt(4);
  this.toughness = new MageInt(4);
  this.addAbility(new BattleCryAbility());
  this.addAbility(new AttacksEachCombatStaticAbility());
}
origin: magefree/mage

public SignalPest(UUID ownerId, CardSetInfo setInfo) {
  super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{1}");
  this.subtype.add(SubType.PEST);
  this.power = new MageInt(0);
  this.toughness = new MageInt(1);
  // Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
  this.addAbility(new BattleCryAbility());
  // Signal Pest can't be blocked except by creatures with flying or reach.
  this.addAbility(new SimpleEvasionAbility(new CantBeBlockedByCreaturesSourceEffect(notFlyingorReachCreatures, Duration.WhileOnBattlefield)));
}
origin: magefree/mage

public GarbageElementalC(UUID ownerId, CardSetInfo setInfo) {
  super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}");
  this.subtype.add(SubType.ELEMENTAL);
  this.power = new MageInt(3);
  this.toughness = new MageInt(2);
  // Battle cry
  this.addAbility(new BattleCryAbility());
  // When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
  this.addAbility(new EntersBattlefieldAbility(new GarbageElementalEffect(),
      null,
      "When {this} enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results",
      null));
}
origin: magefree/mage

public HeroOfOxidRidge(UUID ownerId, CardSetInfo setInfo) {
  super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}{R}");
  this.subtype.add(SubType.HUMAN);
  this.subtype.add(SubType.KNIGHT);
  this.power = new MageInt(4);
  this.toughness = new MageInt(2);
  this.addAbility(HasteAbility.getInstance());
  this.addAbility(new BattleCryAbility());
  this.addAbility(new AttacksTriggeredAbility(new HeroOfOxidRidgeEffect(), false));
}
origin: magefree/mage

public HeroOfBladehold(UUID ownerId, CardSetInfo setInfo) {
  super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}{W}");
  this.subtype.add(SubType.HUMAN);
  this.subtype.add(SubType.KNIGHT);
  this.power = new MageInt(3);
  this.toughness = new MageInt(4);
  // Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
  this.addAbility(new BattleCryAbility());
  // Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens tapped and attacking.
  this.addAbility(new AttacksTriggeredAbility(new CreateTokenEffect(new SoldierToken(), 2, true, true), false));
}
mage.abilities.keywordBattleCryAbility

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  • <init>

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