@Override public BoostPairedEffect copy() { return new BoostPairedEffect(this); }
public DruidsFamiliar(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}"); this.subtype.add(SubType.BEAR); this.power = new MageInt(2); this.toughness = new MageInt(2); // Soulbond this.addAbility(new SoulbondAbility()); // As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostPairedEffect(2, 2, ruleText))); }
public TrustedForcemage(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.SHAMAN); this.power = new MageInt(2); this.toughness = new MageInt(2); // Soulbond this.addAbility(new SoulbondAbility()); // As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostPairedEffect(1, 1, ruleText))); }
public WolfirSilverheart(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}{G}"); this.subtype.add(SubType.WOLF); this.subtype.add(SubType.WARRIOR); this.power = new MageInt(4); this.toughness = new MageInt(4); // Soulbond this.addAbility(new SoulbondAbility()); // As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostPairedEffect(4, 4, ruleText))); }