biomeId = biomeDetector.getBiomeID(chunk); biomeId = biomeDetector.getBiomeID(chunk); if (biomeId != IBiomeDetector.NOT_FOUND) { this.setTile(player.dimension, x, z, new Tile(biomeId));
biomeId = biomeDetector.getBiomeID(chunk); biomeId = biomeDetector.getBiomeID(chunk); if (biomeId != IBiomeDetector.NOT_FOUND) { this.setTile(player.dimension, x, z, new Tile(biomeId));