float target2 = band2.unsafe_get(c_x,c_y);
distOut = UtilPoint3D_F32.distance(meanOut.band0, meanOut.band1, meanOut.band2, target0, target1, target2);
distIn = UtilPoint3D_F32.distance(meanIn.band0, meanIn.band1, meanIn.band2, target0, target1, target2);
return false;