Painter.fill( level, this, 1, Terrain.EMPTY ); Point c = center(); int cx = c.x; int cy = c.y; Door door = entrance(); Painter.fill( level, right - 1, top + 1, 1, height() - 2 , Terrain.STATUE ); cx = right - 2; Painter.fill( level, left + 1, top + 1, 1, height() - 2 , Terrain.STATUE ); cx = left + 2; Painter.fill( level, left + 1, bottom - 1, width() - 2, 1 , Terrain.STATUE ); cy = bottom - 2; Painter.fill( level, left + 1, top + 1, width() - 2, 1 , Terrain.STATUE ); cy = top + 2;
Painter.fill( level, this, 1, Terrain.EMPTY ); Point c = center(); int cx = c.x; int cy = c.y; Door door = entrance(); Painter.fill( level, right - 1, top + 1, 1, height() - 2 , Terrain.STATUE ); cx = right - 2; Painter.fill( level, left + 1, top + 1, 1, height() - 2 , Terrain.STATUE ); cx = left + 2; Painter.fill( level, left + 1, bottom - 1, width() - 2, 1 , Terrain.STATUE ); cy = bottom - 2; Painter.fill( level, left + 1, top + 1, width() - 2, 1 , Terrain.STATUE ); cy = top + 2;