@Override public void NextArrayElement(ByteWriter writer, int depth) { write(writer, NextArrayElement, 2, depth); } }
@Override public void NextArrayElement(ByteWriter writer, int depth) { write(writer, NextArrayElement, 2, depth); } }
@Override public void Complete(ByteWriter writer, int depth) { write(writer, Complete, 0, depth); }
@Override public void CloseArray(ByteWriter writer, int depth) { write(writer, CloseArray, 1, depth-1); }
@Override public void Complete(ByteWriter writer, int depth) { write(writer, Complete, 0, depth); }
@Override public void OpenObj(ByteWriter writer, int depth) { write(writer, OpenObj, 2, depth+ 1); }
@Override public void OpenArray(ByteWriter writer, int depth) { write(writer, OpenArray, 2, depth + 1); }
@Override public void CloseArray(ByteWriter writer, int depth) { write(writer, CloseArray, 1, depth-1); }
@Override public void NextObjectElement(ByteWriter writer, int depth) { write(writer, NextObjectElement, 2, depth); }
@Override public void NextArrayElement(ByteWriter writer, int depth) { write(writer, NextArrayElement, 2, depth); } }
@Override public void Complete(ByteWriter writer, int depth) { write(writer, Complete, 0, depth); }
@Override public void OpenObj(ByteWriter writer, int depth) { write(writer, OpenObj, 2, depth+ 1); }
@Override public void OpenArray(ByteWriter writer, int depth) { write(writer, OpenArray, 2, depth + 1); }
@Override public void CloseArray(ByteWriter writer, int depth) { write(writer, CloseArray, 1, depth-1); }
@Override public void CloseObj(ByteWriter writer, int depth) { write(writer, CloseObj, 1, depth-1); }
@Override public void CloseObj(ByteWriter writer, int depth) { write(writer, CloseObj, 1, depth-1); }
@Override public void NextObjectElement(ByteWriter writer, int depth) { write(writer, NextObjectElement, 2, depth); }
@Override public void CloseObj(ByteWriter writer, int depth) { write(writer, CloseObj, 1, depth-1); }
@Override public void OpenArray(ByteWriter writer, int depth) { write(writer, OpenArray, 2, depth + 1); }
@Override public void OpenObj(ByteWriter writer, int depth) { write(writer, OpenObj, 2, depth+ 1); }