normalizeVec3(viewLightDirection); GLES20.glUniform4f( lightingParametersUniform,
normalizeVec3(viewLightDirection); GLES20.glUniform4f( lightingParametersUniform,
normalizeVec3(viewLightDirection); GLES20.glUniform4f( lightingParametersUniform,
normalizeVec3(viewLightDirection); GLES20.glUniform4f( lightingParametersUniform,