public void connectToServer( String host, int port, int remoteUdpPort ) throws IOException { connectToServer( InetAddress.getByName(host), port, remoteUdpPort ); }
public void connectToServer( String host, int port, int remoteUdpPort ) throws IOException { connectToServer( InetAddress.getByName(host), port, remoteUdpPort ); }
/** * Creates a client that can be connected at a later time. The specified * game name and version must match the server or the client will be turned * away. */ public static NetworkClient createClient( String gameName, int version ) { return new NetworkClientImpl(gameName, version); }
public void connectToServer( String host, int port, int remoteUdpPort ) throws IOException { connectToServer( InetAddress.getByName(host), port, remoteUdpPort ); }
public void connectToServer( InetAddress address, int port, int remoteUdpPort ) throws IOException { UdpConnector fast = new UdpConnector( address, remoteUdpPort ); SocketConnector reliable = new SocketConnector( address, port ); setPrimaryConnectors( reliable, fast, new TcpConnectorFactory(address) ); } }
/** * Creates a client that can be connected at a later time. The specified * game name and version must match the server or the client will be turned * away. */ public static NetworkClient createClient( String gameName, int version ) { return new NetworkClientImpl(gameName, version); }
public void connectToServer( InetAddress address, int port, int remoteUdpPort ) throws IOException { UdpConnector fast = new UdpConnector( address, remoteUdpPort ); SocketConnector reliable = new SocketConnector( address, port ); setConnectors( reliable, fast ); } }
public void connectToServer( InetAddress address, int port, int remoteUdpPort ) throws IOException { UdpConnector fast = new UdpConnector( address, remoteUdpPort ); SocketConnector reliable = new SocketConnector( address, port ); setPrimaryConnectors( reliable, fast, new TcpConnectorFactory(address) ); } }
/** * Creates a client that can be connected at a later time. The specified * game name and version must match the server or the client will be turned * away. */ public static NetworkClient createClient( String gameName, int version ) { return new NetworkClientImpl(gameName, version); }