new Object[]{RENDERER_DECODER, AUDIO_SINK_INITIALISATION_ERROR, createRenderer(new AudioSink.InitializationException(0, 0, 0, 0))}, new Object[]{RENDERER_DECODER, AUDIO_SINK_WRITE_ERROR, createRenderer(new AudioSink.WriteException(0))}, new Object[]{RENDERER_DECODER, AUDIO_UNHANDLED_FORMAT_ERROR, createRenderer(new AudioProcessor.UnhandledFormatException(0, 0, 0))},
throw new InitializationException(state, outputSampleRate, outputChannelConfig, bufferSize);