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BillboardRenderer
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How to use
BillboardRenderer
in
com.badlogic.gdx.graphics.g3d.particles.renderers

Best Java code snippets using com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer (Showing top 13 results out of 315)

origin: libgdx/libgdx

@Override
public ParticleControllerComponent copy () {
  return new BillboardRenderer(batch);
}
origin: libgdx/libgdx

public BillboardRenderer (BillboardParticleBatch batch) {
  this();
  setBatch(batch);
}
origin: libgdx/libgdx

@Override
public ParticleControllerComponent copy () {
  return new BillboardRenderer(batch);
}
origin: libgdx/libgdx

public BillboardRenderer (BillboardParticleBatch batch) {
  this();
  setBatch(batch);
}
origin: libgdx/libgdx

colorInfluencer.alphaValue.setScaling(new float[] {0, 0.15f, 0.5f, 0});
return new ParticleController("Billboard Controller", emitter, new BillboardRenderer(editor.getBillboardBatch()), 
  new RegionInfluencer.Single(editor.getTexture()),
  spawnSource,
origin: com.badlogicgames.gdx/gdx

public BillboardRenderer (BillboardParticleBatch batch) {
  this();
  setBatch(batch);
}
origin: libgdx/libgdx

colorInfluencer.alphaValue.setScaling(new float[] {0, 0.15f, 0.5f, 0});
return new ParticleController("Billboard Controller", emitter, new BillboardRenderer(editor.getBillboardBatch()), 
  new RegionInfluencer.Single(editor.getTexture()),
  spawnSource,
origin: libgdx/libgdx

velocityInfluencer.velocities.add(velocityValue);
return new ParticleController("Billboard Controller", emitter, new BillboardRenderer(editor.getBillboardBatch()), 
  new RegionInfluencer.Single(editor.getTexture()),
  spawnSource,
origin: libgdx/libgdx

velocityInfluencer.velocities.add(velocityValue);
return new ParticleController("Billboard Controller", emitter, new BillboardRenderer(editor.getBillboardBatch()), 
  new RegionInfluencer.Single(editor.getTexture()),
  spawnSource,
origin: libgdx/libgdx

dynamicsInfluencer.velocities.add(modifier);
return new ParticleController("Billboard Controller", emitter, new BillboardRenderer(billboardParticleBatch),
  new RegionInfluencer.Single(particleTexture),
  spawnSource,
origin: com.badlogicgames.gdx/gdx

@Override
public ParticleControllerComponent copy () {
  return new BillboardRenderer(batch);
}
origin: com.badlogicgames.gdx/gdx-tools

colorInfluencer.alphaValue.setScaling(new float[] {0, 0.15f, 0.5f, 0});
return new ParticleController("Billboard Controller", emitter, new BillboardRenderer(editor.getBillboardBatch()), 
  new RegionInfluencer.Single(editor.getTexture()),
  spawnSource,
origin: com.badlogicgames.gdx/gdx-tools

velocityInfluencer.velocities.add(velocityValue);
return new ParticleController("Billboard Controller", emitter, new BillboardRenderer(editor.getBillboardBatch()), 
  new RegionInfluencer.Single(editor.getTexture()),
  spawnSource,
com.badlogic.gdx.graphics.g3d.particles.renderersBillboardRenderer

Javadoc

A ParticleControllerRenderer which will render particles as billboards to a BillboardParticleBatch .

Most used methods

  • <init>
  • setBatch

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