/** * Creates a tag, local to an instance of {@link com.artemis.io.SaveFileFormat}. * * @see com.artemis.io.SaveFileFormat#get(String) * @see com.artemis.io.SaveFileFormat#has(String) */ @Transient public class SerializationTag extends PooledComponent { public String tag; @Override protected void reset() { tag = null; } }
/** * Creates a tag, local to an instance of {@link com.artemis.io.SaveFileFormat}. * * @see com.artemis.io.SaveFileFormat#get(String) * @see com.artemis.io.SaveFileFormat#has(String) */ @Transient public class SerializationTag extends PooledComponent { public String tag; @Override protected void reset() { tag = null; } }
/** * @author Daan van Yperen */ @Transient public class TerrainAsset extends PooledComponent { public TiledMap map; public MapRenderer renderer; public int width; public int height; public int tileWidth; public int tileHeight; public int pixelWidth() { return width * tileWidth; } public int pixelHeight() { return height * tileHeight; } @Override protected void reset() { renderer = null; map = null; } }
/** * @author Daan van Yperen */ @Transient public class TerrainAsset extends PooledComponent { public TiledMap map; public MapRenderer renderer; public int width; public int height; public int tileWidth; public int tileHeight; public int pixelWidth() { return width * tileWidth; } public int pixelHeight() { return height * tileHeight; } @Override protected void reset() { renderer = null; map = null; } }
/** * @author Daan van Yperen */ @Fluid(exclude = true) @Transient public class AnimationAsset extends PooledComponent { public com.badlogic.gdx.graphics.g2d.Animation<TextureRegion> asset; @Override protected void reset() { asset = null; } }
/** * @author Daan van Yperen */ @Fluid(exclude = true) @Transient public class SpriteAsset extends PooledComponent { public Texture asset; @Override protected void reset() { asset = null; } }
/** * @author Daan van Yperen */ @Fluid(exclude = true) @Transient public class AnimationAsset extends PooledComponent { public com.badlogic.gdx.graphics.g2d.Animation<TextureRegion> asset; @Override protected void reset() { asset = null; } }
/** * @author Daan van Yperen */ @Fluid(exclude = true) @Transient public class SpriteAsset extends PooledComponent { public Texture asset; @Override protected void reset() { asset = null; } }