public World(Vec2 gravity) { this(gravity, new DefaultWorldPool(WORLD_POOL_SIZE, WORLD_POOL_CONTAINER_SIZE), new DefaultBroadPhaseBuffer(new DynamicTree())); }
public World(Vec2 gravity) { this(gravity, new DefaultWorldPool(WORLD_POOL_SIZE, WORLD_POOL_CONTAINER_SIZE), new DefaultBroadPhaseBuffer(new DynamicTree())); }