/** * Run an tone mapping pass on the texture. * * @return Builder object. */ public PostFXBuilder toneMapping(float gamma) { ToneMappingPass pass = getPass(ToneMappingPass.class); pass.setGamma(gamma); supervisor.pass(pass); return this; }
/** * Run an tone mapping pass on the texture. * * @return Builder object. */ public PostFXBuilder toneMapping(float gamma) { ToneMappingPass pass = getPass(ToneMappingPass.class); pass.setGamma(gamma); supervisor.pass(pass); return this; }