/** * Run a saturation and vibrance correction pass on the texture. * * @param saturation Amount of saturation to add to the picture (default 0.0). * @param vibrance Vibrance of the colors (default 0.0). * @return Builder object. */ public PostFXBuilder saturationVibrance(float saturation, float vibrance) { SaturationVibrancePass pass = getPass(SaturationVibrancePass.class); pass.setSaturation(saturation); pass.setVibrance(vibrance); supervisor.pass(pass); return this; }