/** * Run an exposure pass on the texture. * * @return Builder object. */ public PostFXBuilder exposure(float exposure) { ExposurePass pass = getPass(ExposurePass.class); pass.setExposure(exposure); supervisor.pass(pass); return this; }
/** * Run an exposure pass on the texture. * * @return Builder object. */ public PostFXBuilder exposure(float exposure) { ExposurePass pass = getPass(ExposurePass.class); pass.setExposure(exposure); supervisor.pass(pass); return this; }