/* Get an enemy to attack */ static getAttacking(me,team,enemy){ let alive = WeaponInterface.getAlive(enemy); let attacking = enemy[alive[Math.trunc(Math.random()*alive.length)]]; for(let i in enemy){ if(enemy[i].stats.hp[0]>0) for(let j in enemy[i].buffs) attacking = enemy[i].buffs[j].enemyChooseAttack(enemy[i],me,attacking,team,enemy); } return attacking; }