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Best JavaScript code snippets using builtins.Array.constructor(Showing top 15 results out of 432)

origin: parse-community/parse-server

it('should have no hooks registered', done => {
  Parse.Hooks.getFunctions().then(
   res => {
    expect(res.constructor).toBe(Array.prototype.constructor);
    done();
   },
   err => {
    jfail(err);
    done();
   }
  );
 });
origin: gpujs/gpu.js

/**
  *
  * @desc Splits an array into smaller arrays.
  * Number of elements in one small chunk is given by `part`
  *
  * @param {Number[]} array - The array to split into chunks
  * @param {Number} part - elements in one chunk
  *
  * @returns {Number[]} An array of smaller chunks
  */
 splitArray(array, part) {
  const result = [];
  for (let i = 0; i < array.length; i += part) {
   result.push(new array.constructor(array.buffer, i * 4 + array.byteOffset, part));
  }
  return result;
 }
origin: shen100/mili

validate(categories: CategoryDto[], args: ValidationArguments) {
    if (categories === null || categories === undefined ) {
      return true;
    }
    if (categories.constructor !== Array) {
      return false;
    }
    if (categories.length > ArticleConstants.MAX_CATEGORY_COUNT) {
      return false;
    }
    const validator = new Validator();
    for (const category of categories) {
      if (!validator.isInt(category.id)) {
        return false;
      }
    }
    return true;
  }
origin: BrainJS/brain.js

describe('mse', () => {
 test('should return the same array if an array are passed', () => {
  const collection = zeros(10);
  const temp = toArray(collection);

  expect(collection.prototype).toBe(temp.prototype);
 });

 test('should return an array if object is passed', () => {
  const collection = {
   name: 'Steve Jobs',
   alive: false,
  };
  const temp = toArray(collection);

  expect(temp.constructor).toBe(Float32Array);
  expect(temp.length).toBe(Object.keys(collection).length);
 });
});
origin: gpujs/gpu.js

function testReturn(mode, context, canvas) {
 const gpu = new GPU({ mode });
 const originalKernel = gpu.createKernel(function(a) {
  return a[this.thread.x] + 1;
 }, {
  canvas,
  context,
  output: [6],
  precision: 'unsigned',
  pipeline: true,
 });

 const a = [1, 2, 3, 4, 5, 6];
 const expected = new Float32Array([2, 3, 4, 5, 6, 7]);
 const originalResult = originalKernel(a);
 assert.equal(originalResult.constructor.name, 'GLTextureUnsigned');
 const kernelString = originalKernel.toString(a);
 const newResult = new Function('return ' + kernelString)()({ context })(a);
 assert.deepEqual(newResult.toArray(), expected);
 gpu.destroy();
}
origin: gpujs/gpu.js

function testArrayWithoutTypeDefined(mode) {
 const gpu = new GPU({ mode });
 const texture = (
  gpu.createKernel(function() { return this.thread.x; })
   .setOutput([10])
   .setPipeline(true)
   .setPrecision('single')
 )();
 const expected = texture.toArray();
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.x];
 })
  .setOutput([10])
  .setPipeline(false)
  .setPrecision('single');

 assert.notEqual(texture.constructor, Array);
 assert.equal(expected.constructor, Float32Array);
 assert.deepEqual(kernel(texture), expected);
 assert.deepEqual(kernel(expected), expected);
 gpu.destroy();
}
origin: gpujs/gpu.js

function testArray3D2(mode) {
 const gpu = new GPU({ mode });
 const texture = (
  gpu.createKernel(function() { return [this.thread.x, this.thread.x * this.thread.y * this.thread.z]; })
   .setOutput([10, 10, 10])
   .setPipeline(true)
   .setPrecision('single')
 )();
 const expected = texture.toArray();
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.z][this.thread.y][this.thread.x];
 })
  .setArgumentTypes({
   value: 'Array3D(2)'
  })
  .setOutput([10, 10, 10])
  .setPipeline(false)
  .setPrecision('single');

 assert.notEqual(texture.constructor, Array);
 assert.equal(expected.constructor, Array);
 assert.deepEqual(kernel(texture), expected);
 assert.deepEqual(kernel(expected), expected);
 gpu.destroy();
}
origin: gpujs/gpu.js

function testArray1D3(mode) {
 const gpu = new GPU({ mode });
 const texture = (
  gpu.createKernel(function() { return [this.thread.x, this.thread.x + 1, this.thread.x + 2]; })
   .setOutput([10])
   .setPipeline(true)
   .setPrecision('single')
 )();
 const expected = texture.toArray();
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.x];
 })
  .setArgumentTypes({
   value: 'Array1D(3)'
  })
  .setOutput([10])
  .setPipeline(false)
  .setPrecision('single');

 assert.notEqual(texture.constructor, Array);
 assert.equal(expected.constructor, Array);
 assert.deepEqual(kernel(texture), expected);
 assert.deepEqual(kernel(expected), expected);
 gpu.destroy();
}
origin: gpujs/gpu.js

function testArrayWithTypeDefined(mode) {
 const gpu = new GPU({ mode });
 const texture = (
  gpu.createKernel(function() { return this.thread.x; })
   .setOutput([10])
   .setPipeline(true)
   .setPrecision('single')
 )();
 const expected = texture.toArray();
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.x];
 })
  .setArgumentTypes({
   value: 'Array'
  })
  .setOutput([10])
  .setPipeline(false)
  .setPrecision('single');

 assert.notEqual(texture.constructor, Array);
 assert.equal(expected.constructor, Float32Array);
 assert.deepEqual(kernel(texture), expected);
 assert.deepEqual(kernel(expected), expected);
 gpu.destroy();
}
origin: gpujs/gpu.js

function testArray1D2(mode) {
 const gpu = new GPU({ mode });
 const texture = (
  gpu.createKernel(function() { return [this.thread.x, this.thread.x + 1]; })
   .setOutput([10])
   .setPipeline(true)
   .setPrecision('single')
 )();
 const expected = texture.toArray();
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.x];
 })
  .setArgumentTypes({
   value: 'Array1D(2)'
  })
  .setOutput([10])
  .setPipeline(false)
  .setPrecision('single');

 assert.notEqual(texture.constructor, Array);
 assert.equal(expected.constructor, Array);
 assert.deepEqual(kernel(texture), expected);
 assert.deepEqual(kernel(expected), expected);
 gpu.destroy();
}
origin: shen100/mili

validate(tags: TagDto[], args: ValidationArguments) {
    if (tags === null || tags === undefined ) {
      return true;
    }
    if (tags.constructor !== Array) {
      return false;
    }
    if (tags.length > ArticleConstants.MAX_TAG_COUNT) {
      return false;
    }
    const validator = new Validator();
    for (const tag of tags) {
      if (!validator.isInt(tag.id)) {
        return false;
      }
    }
    return true;
  }
origin: gpujs/gpu.js

function testArray3D3(mode) {
 const gpu = new GPU({ mode });
 const texture = (
  gpu.createKernel(function() { return [this.thread.x, this.thread.y, this.thread.z]; })
   .setOutput([10, 10, 10])
   .setPipeline(true)
   .setPrecision('single')
 )();
 const expected = texture.toArray();
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.z][this.thread.y][this.thread.x];
 })
  .setArgumentTypes({
   value: 'Array3D(3)'
  })
  .setOutput([10, 10, 10])
  .setPipeline(false)
  .setPrecision('single');

 assert.notEqual(texture.constructor, Array);
 assert.equal(expected.constructor, Array);
 assert.deepEqual(kernel(texture), expected);
 assert.deepEqual(kernel(expected), expected);
 gpu.destroy();
}
origin: parse-community/parse-server

it('should have no triggers registered', done => {
  Parse.Hooks.getTriggers().then(
   res => {
    expect(res.constructor).toBe(Array.prototype.constructor);
    done();
   },
   err => {
    jfail(err);
    done();
   }
  );
 });
origin: gpujs/gpu.js

function testArray2D3(mode) {
 const gpu = new GPU({ mode });
 const texture = (
  gpu.createKernel(function() { return [this.thread.x, this.thread.y, this.thread.x * this.thread.y]; })
   .setOutput([10, 10])
   .setPipeline(true)
   .setPrecision('single')
 )();
 const expected = texture.toArray();
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.y][this.thread.x];
 })
  .setArgumentTypes({
   value: 'Array2D(3)'
  })
  .setOutput([10, 10])
  .setPipeline(false)
  .setPrecision('single');

 assert.notEqual(texture.constructor, Array);
 assert.equal(expected.constructor, Array);
 assert.deepEqual(kernel(texture), expected);
 assert.deepEqual(kernel(expected), expected);
 gpu.destroy();
}
origin: gpujs/gpu.js

function testReturn(mode, context, canvas) {
 const gpu = new GPU({ mode });
 const originalKernel = gpu.createKernel(function(a) {
  return a[this.thread.x] + 1;
 }, {
  canvas,
  context,
  output: [6],
  precision: 'single',
  pipeline: true,
 });

 const a = [1, 2, 3, 4, 5, 6];
 const expected = new Float32Array([2, 3, 4, 5, 6, 7]);
 const originalResult = originalKernel(a);
 assert.equal(originalResult.constructor.name, 'GLTextureFloat');
 const kernelString = originalKernel.toString(a);
 const newResult = new Function('return ' + kernelString)()({ context })(a);
 assert.deepEqual(newResult.toArray(), expected);
 gpu.destroy();
}
builtins(MDN)Arrayconstructor

Most used builtins functions

  • Console.log
  • Console.error
  • Promise.then
    Attaches callbacks for the resolution and/or rejection of the Promise.
  • Promise.catch
    Attaches a callback for only the rejection of the Promise.
  • Array.push
    Appends new elements to an array, and returns the new length of the array.
  • Array.length,
  • Array.map,
  • String.indexOf,
  • fetch,
  • Window.location,
  • Window.addEventListener,
  • ObjectConstructor.keys,
  • Array.forEach,
  • Location.reload,
  • Response.status,
  • Navigator.serviceWorker,
  • ServiceWorkerContainer.register,
  • ServiceWorkerRegistration.installing,
  • ServiceWorkerContainer.controller

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