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Array.clone
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clone
function
in
Array

Best JavaScript code snippets using builtins.Array.clone(Showing top 7 results out of 315)

origin: gpujs/gpu.js

function clearClonedTexture(mode) {
 const gpu = new GPU({ mode });
 const kernel = gpu.createKernel(function() {
  return 1;
 }, { output: [1], pipeline: true, immutable: true });
 const result = kernel();
 assert.equal(result.toArray()[0], 1);
 const result2 = result.clone();
 const result3 = result2.clone();
 assert.equal(result2.toArray()[0], 1);
 assert.equal(result3.toArray()[0], 1);
 result2.clear();
 assert.equal(result2.toArray()[0], 0);
 assert.equal(result3.toArray()[0], 1);
 gpu.destroy();
}
origin: gpujs/gpu.js

function copy3DTexture(precision, mode) {
 const gpu = new GPU({ mode });
 function makeTexture() {
  return (gpu.createKernel(function() {
   return this.thread.x + (this.thread.y * this.output.x) * (this.output.x * this.output.y * this.thread.z);
  }, {
   output: [5, 5, 5],
   pipeline: true,
   precision
  }))();
 }
 const texture = makeTexture();
 const clone = texture.clone();
 assert.notEqual(texture, clone);
 assert.equal(texture.texture, clone.texture);
 assert.deepEqual(texture.toArray(), clone.toArray());
 gpu.destroy();
}
origin: gpujs/gpu.js

function copy1DTexture(precision, mode) {
 const gpu = new GPU({ mode });
 function makeTexture() {
  return (gpu.createKernel(function() {
   return this.thread.x;
  }, {
   output: [5],
   pipeline: true,
   precision
  }))();
 }
 const texture = makeTexture();
 const clone = texture.clone();
 assert.notEqual(texture, clone);
 assert.equal(texture.texture, clone.texture);
 assert.deepEqual(texture.toArray(), clone.toArray());
 gpu.destroy();
}
origin: gpujs/gpu.js

const result = kernel();
assert.equal(result.texture._refs, 2);
const clone1 = result.clone();
assert.equal(result.texture._refs, 3);
const clone2 = result.clone();
assert.equal(result.texture._refs, 4);
const clone3 = result.clone();
assert.equal(result.texture._refs, 5);
const clone4 = result.clone();
assert.equal(result.texture._refs, 6);
const clone5 = result.clone();
assert.equal(result.texture._refs, 7);
origin: gpujs/gpu.js

function copy2DTexture(precision, mode) {
 const gpu = new GPU({ mode });
 function makeTexture() {
  return (gpu.createKernel(function() {
   return this.thread.x + (this.thread.y * this.output.x);
  }, {
   output: [5, 5],
   pipeline: true,
   precision
  }))();
 }
 const texture = makeTexture();
 const clone = texture.clone();
 assert.notEqual(texture, clone);
 assert.equal(texture.texture, clone.texture);
 assert.deepEqual(texture.toArray(), clone.toArray());
 gpu.destroy();
}
origin: gpujs/gpu.js

function testArray1D4ThenArray(mode) {
 const gpu = new GPU({ mode });
 function createTextureOf(value, type) {
  return (gpu.createKernel(function(value) {
   return value[this.thread.x];
  }, {
   output: [1],
   pipeline: true,
   argumentTypes: { value: type }
  }))(value);
 }
 const array4Texture = createTextureOf([[1,2,3,4]], 'Array1D(4)');
 const array4TextureClone = array4Texture.clone();
 const arrayTexture = createTextureOf([1], 'Array');
 const arrayTextureClone = arrayTexture.clone();
 assert.notEqual(array4TextureClone, arrayTextureClone);
 assert.deepEqual(array4TextureClone.toArray(), [new Float32Array([1,2,3,4])]);
 assert.deepEqual(arrayTextureClone.toArray(), new Float32Array([1]));
 gpu.destroy();
}
origin: gpujs/gpu.js

function testArrayThenArray1D4(mode) {
 const gpu = new GPU({ mode });
 function createTextureOf(value, type) {
  return (gpu.createKernel(function(value) {
   return value[this.thread.x];
  }, {
   output: [1],
   pipeline: true,
   argumentTypes: { value: type }
  }))(value);
 }
 const arrayTexture = createTextureOf([1], 'Array');
 const arrayTextureClone = arrayTexture.clone();
 const array4Texture = createTextureOf([[1,2,3,4]], 'Array1D(4)');
 const array4TextureClone = array4Texture.clone();
 assert.notEqual(arrayTextureClone, array4TextureClone);
 assert.deepEqual(arrayTextureClone.toArray(), new Float32Array([1]));
 assert.deepEqual(array4TextureClone.toArray(), [new Float32Array([1,2,3,4])]);
 gpu.destroy();
}
builtins(MDN)Arrayclone

Most used builtins functions

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