occlusionComposer.current.setSize(size.width, size.height) composer.current.setSize(size.width, size.height) }, [size]) <renderPass attachArray="passes" args={[scene, camera]} /> <shaderPass attachArray="passes" args={[AdditiveBlendingShader]} uniforms-tAdd-value={occlusionRenderTarget.texture} /> <shaderPass attachArray="passes" args={[FXAAShader]} uniforms-resolution-value={[1 / size.width, 1 / size.height]} renderToScreen /> </effectComposer> </>