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jme3tools.savegame
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How to use jme3tools.savegame

Best Java code snippets using jme3tools.savegame (Showing top 10 results out of 315)

origin: jMonkeyEngine/jmonkeyengine

/**
 * Loads a savable that has been saved on this system with saveGame() before.
 * @param gamePath A unique path for this game, e.g. com/mycompany/mygame
 * @param dataName A unique name for this savegame, e.g. "save_001"
 * @param manager Link to an AssetManager if required for loading the data (e.g. models with textures)
 * @return The savable that was saved or null if none was found
 */
public static Savable loadGame(String gamePath, String dataName, AssetManager manager) {
  return loadGame(gamePath, dataName, manager, JmeSystem.StorageFolderType.External);
}
origin: jMonkeyEngine/jmonkeyengine

/**
 * Saves a savable in a system-dependent way.
 * @param gamePath A unique path for this game, e.g. com/mycompany/mygame
 * @param dataName A unique name for this savegame, e.g. "save_001"
 * @param data The Savable to save
 */
public static void saveGame(String gamePath, String dataName, Savable data) {
  saveGame(gamePath, dataName, data, JmeSystem.StorageFolderType.External);
}
origin: jMonkeyEngine/jmonkeyengine

SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer);
Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001");
player.attachChild(model);
rootNode.attachChild(player);
origin: jMonkeyEngine/jmonkeyengine

/**
 * Loads a savable that has been saved on this system with saveGame() before.
 * @param gamePath A unique path for this game, e.g. com/mycompany/mygame
 * @param dataName A unique name for this savegame, e.g. "save_001"
 * @return The savable that was saved
 */
public static Savable loadGame(String gamePath, String dataName) {
  return loadGame(gamePath, dataName, null, JmeSystem.StorageFolderType.External);
}
origin: org.jmonkeyengine/jme3-core

/**
 * Saves a savable in a system-dependent way.
 * @param gamePath A unique path for this game, e.g. com/mycompany/mygame
 * @param dataName A unique name for this savegame, e.g. "save_001"
 * @param data The Savable to save
 */
public static void saveGame(String gamePath, String dataName, Savable data) {
  saveGame(gamePath, dataName, data, JmeSystem.StorageFolderType.External);
}
origin: jMonkeyEngine/jmonkeyengine

/**
 * Loads a savable that has been saved on this system with saveGame() before.
 * @param gamePath A unique path for this game, e.g. com/mycompany/mygame
 * @param dataName A unique name for this savegame, e.g. "save_001"
 * @param storageType The specific type of folder to use to save the data
 * @return The savable that was saved
 */
public static Savable loadGame(String gamePath, String dataName, JmeSystem.StorageFolderType storageType) {
  return loadGame(gamePath, dataName, null, storageType);
}
origin: org.jmonkeyengine/jme3-core

/**
 * Loads a savable that has been saved on this system with saveGame() before.
 * @param gamePath A unique path for this game, e.g. com/mycompany/mygame
 * @param dataName A unique name for this savegame, e.g. "save_001"
 * @param manager Link to an AssetManager if required for loading the data (e.g. models with textures)
 * @return The savable that was saved or null if none was found
 */
public static Savable loadGame(String gamePath, String dataName, AssetManager manager) {
  return loadGame(gamePath, dataName, manager, JmeSystem.StorageFolderType.External);
}
origin: org.jmonkeyengine/jme3-core

/**
 * Loads a savable that has been saved on this system with saveGame() before.
 * @param gamePath A unique path for this game, e.g. com/mycompany/mygame
 * @param dataName A unique name for this savegame, e.g. "save_001"
 * @return The savable that was saved
 */
public static Savable loadGame(String gamePath, String dataName) {
  return loadGame(gamePath, dataName, null, JmeSystem.StorageFolderType.External);
}
origin: org.jmonkeyengine/jme3-core

/**
 * Loads a savable that has been saved on this system with saveGame() before.
 * @param gamePath A unique path for this game, e.g. com/mycompany/mygame
 * @param dataName A unique name for this savegame, e.g. "save_001"
 * @param storageType The specific type of folder to use to save the data
 * @return The savable that was saved
 */
public static Savable loadGame(String gamePath, String dataName, JmeSystem.StorageFolderType storageType) {
  return loadGame(gamePath, dataName, null, storageType);
}
origin: info.projectkyoto/mms-engine

/**
 * Loads a savable that has been saved on this system with saveGame() before.
 * @param gamePath A unique path for this game, e.g. com/mycompany/mygame
 * @param dataName A unique name for this savegame, e.g. "save_001"
 * @return The savable that was saved
 */
public static Savable loadGame(String gamePath, String dataName) {
  return loadGame(gamePath, dataName, null);
}
jme3tools.savegame

Most used classes

  • SaveGame
    Tool for saving Savables as SaveGame entries in a system-dependent way.
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