@Override public void onBackPressed() { super.onBackPressed(); new StoneOfIntuition().collect(); } }
public void apply( Weapon weapon, Weapon.Augment augment ) { weapon.augment = augment; useAnimation(); ScrollOfUpgrade.upgrade(curUser); }
@Override public ArrayList<String> actions(Hero hero) { ArrayList<String> actions = super.actions( hero ); actions.add( AC_USE ); return actions; }
@Override public void onBackPressed() { StoneOfAugmentation.this.collect(); super.onBackPressed(); } }
@Override protected void onItemSelected(Item item) { GameScene.show( new WndGuess(item)); }
@Override protected void onItemSelected(Item item) { GameScene.show(new WndAugment( item)); }
@Override public void onBackPressed() { super.onBackPressed(); new StoneOfIntuition().collect(); } }
public void apply( Armor armor, Armor.Augment augment ) { armor.augment = augment; useAnimation(); ScrollOfUpgrade.upgrade(curUser); }
@Override public ArrayList<String> actions(Hero hero) { ArrayList<String> actions = super.actions( hero ); actions.add( AC_USE ); return actions; }
@Override public void onBackPressed() { StoneOfAugmentation.this.collect(); super.onBackPressed(); } }
public void apply( Weapon weapon, Weapon.Augment augment ) { weapon.augment = augment; useAnimation(); ScrollOfUpgrade.upgrade(curUser); }
public void apply( Armor armor, Armor.Augment augment ) { armor.augment = augment; useAnimation(); ScrollOfUpgrade.upgrade(curUser); }