@Override public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels) { GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); }
@Override public void glGetActiveUniformsiv (int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params) { GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); }
@Override public void glBlitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { GLES30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); }
@Override public void glEndQuery (int target) { GLES30.glEndQuery(target); }
@Override public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels) { if (pixels == null) GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, 0); else GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); }
@Override public void glCopyTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) { GLES30.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); }
@Override public void glGetActiveUniformBlockName (int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName) { GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, length, uniformBlockName); }
@Override public void glInvalidateSubFramebuffer (int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height) { GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); }
@Override public void glGetSamplerParameterfv (int sampler, int pname, java.nio.FloatBuffer params) { GLES30.glGetSamplerParameterfv(sampler, pname, params); }
@Override public void glBlitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { GLES30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); }
@Override public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) { GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset); }
@Override public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) { GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset); }
@Override public void glGetActiveUniformsiv (int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params) { GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); }
@Override public void glCopyTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) { GLES30.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); }
@Override public void glGetActiveUniformBlockName (int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName) { GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, length, uniformBlockName); }
@Override public void glInvalidateSubFramebuffer (int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height) { GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); }
@Override public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels) { GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); }
@Override public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) { GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset); }
@Override public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) { GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset); }
@Override public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels) { if (pixels == null) GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, 0); else GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); }