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Vector3D32.setY
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How to use
setY
method
in
us.ihmc.euclid.tuple3D.Vector3D32

Best Java code snippets using us.ihmc.euclid.tuple3D.Vector3D32.setY (Showing top 3 results out of 315)

origin: us.ihmc/euclid-test

@Override
public void testSetters() throws Exception
{
 super.testSetters();
 Random random = new Random(621541L);
 Vector3D32 tuple1 = createEmptyTuple();
 for (int i = 0; i < ITERATIONS; i++)
 { // Test setX(float x)
   float x = random.nextFloat();
   tuple1.setX(x);
   assertEquals(tuple1.getX32(), x, getEpsilon());
 }
 for (int i = 0; i < ITERATIONS; i++)
 { // Test setY(float y)
   float y = random.nextFloat();
   tuple1.setY(y);
   assertEquals(tuple1.getY32(), y, getEpsilon());
 }
 for (int i = 0; i < ITERATIONS; i++)
 { // Test setZ(float z)
   float z = random.nextFloat();
   tuple1.setZ(z);
   assertEquals(tuple1.getZ32(), z, getEpsilon());
 }
}
origin: us.ihmc/ihmc-graphics-description

float vz = normal.getZ32();
normal.setX(rxx * vx + rxy * vy + rxz * vz);
normal.setY(ryx * vx + ryy * vy + ryz * vz);
normal.setZ(rzx * vx + rzz * vz);
origin: us.ihmc/ihmc-robotics-toolkit

normal.setY((float) transform.getM12());
normal.setZ((float) transform.getM22());
vertexNormals[vertexIndex] = normal;
us.ihmc.euclid.tuple3DVector3D32setY

Popular methods of Vector3D32

  • <init>
  • getX32
  • getY32
  • getZ32
  • getX
  • getY
  • getZ
  • normalize
  • setX
  • setZ
  • set
  • add
  • set,
  • add,
  • applyInverseTransform,
  • applyTransform,
  • containsNaN,
  • cross,
  • epsilonEquals,
  • geometricallyEquals,
  • hashCode

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