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FrameVector3DReadOnly.dot
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How to use
dot
method
in
us.ihmc.euclid.referenceFrame.interfaces.FrameVector3DReadOnly

Best Java code snippets using us.ihmc.euclid.referenceFrame.interfaces.FrameVector3DReadOnly.dot (Showing top 7 results out of 315)

origin: us.ihmc/mecano

/** {@inheritDoc} */
@Override
default void setJointAngularAcceleration(Vector3DReadOnly jointAngularAcceleration)
{
 setQdd(getJointAxis().dot(jointAngularAcceleration));
}
origin: us.ihmc/mecano

/** {@inheritDoc} */
@Override
default void setJointAngularVelocity(Vector3DReadOnly jointAngularVelocity)
{
 setQd(getJointAxis().dot(jointAngularVelocity));
}
origin: us.ihmc/mecano

/** {@inheritDoc} */
@Override
default void setJointLinearAcceleration(Vector3DReadOnly jointLinearAcceleration)
{
 setQdd(getJointAxis().dot(jointLinearAcceleration));
}
origin: us.ihmc/mecano

/** {@inheritDoc} */
@Override
default void setJointLinearVelocity(Vector3DReadOnly jointLinearVelocity)
{
 setQd(getJointAxis().dot(jointLinearVelocity));
}
origin: us.ihmc/mecano

  /** {@inheritDoc} */
  @Override
  default void setJointForce(Vector3DReadOnly jointForce)
  {
   setTau(getJointAxis().dot(jointForce));
  }
}
origin: us.ihmc/mecano

/** {@inheritDoc} */
@Override
default void setJointTorque(Vector3DReadOnly jointTorque)
{
 setTau(getJointAxis().dot(jointTorque));
}
origin: us.ihmc/mecano

/**
* Calculates and returns the value of the dot product of this vector with {@code other}.
* <p>
* For instance, the dot product of two vectors p and q is defined as: <br>
* p &sdot; q = &sum;<sub>i=1:6</sub>(p<sub>i</sub> &times; q<sub>i</sub>)
* </p>
*
* @param other the other vector used for the dot product. Not modified.
* @return the value of the dot product.
*/
default double dot(SpatialVectorReadOnly other)
{
 checkReferenceFrameMatch(other);
 return getAngularPart().dot(other.getAngularPart()) + getLinearPart().dot(other.getLinearPart());
}
us.ihmc.euclid.referenceFrame.interfacesFrameVector3DReadOnlydot

Javadoc

Calculates and returns the value of the dot product of this frame vector with other.

For instance, the dot product of two vectors p and q is defined as:
p . q = ∑i=1:3(pi * qi)

Popular methods of FrameVector3DReadOnly

  • getReferenceFrame
  • checkReferenceFrameMatch
  • epsilonEquals
  • containsNaN
  • equals
  • geometricallyEquals
  • get
  • getX
  • getY
  • getZ
  • length
  • lengthSquared
  • length,
  • lengthSquared

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