pickHead = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 2), "pick_head"); shovelHead = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 2), "shovel_head"); axeHead = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 2), "axe_head"); broadAxeHead = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 8), "broad_axe_head"); swordBlade = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 2), "sword_blade"); largeSwordBlade = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 8), "large_sword_blade"); hammerHead = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 8), "hammer_head"); excavatorHead = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 8), "excavator_head"); kamaHead = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 2), "kama_head"); scytheHead = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 8), "scythe_head"); panHead = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 3), "pan_head"); signHead = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 3), "sign_head"); toolRod = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot), "tool_rod"); toughToolRod = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 3), "tough_tool_rod"); binding = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot), "binding"); toughBinding = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 3), "tough_binding"); wideGuard = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot), "wide_guard"); handGuard = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot), "hand_guard"); crossGuard = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot), "cross_guard"); largePlate = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 8), "large_plate"); knifeBlade = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot), "knife_blade"); bowLimb = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot * 3), "bow_limb"); bowString = registerToolPart(registry, new ToolPart(Material.VALUE_Ingot), "bow_string");