/** * Computes the Perlin noise function value at point x. */ public float noise(float x) { // is this legit? it's a dumb way to do it (but repair it later) return noise(x, 0f, 0f); }
/** */ public float noise(float x, float y) { return noise(x, y, 0f); }
/** */ public float noise(float x) { // is this legit? it's a dumb way to do it (but repair it later) return noise(x, 0f, 0f); }
/** * Computes the Perlin noise function value at the point x, y. */ public float noise(float x, float y) { return noise(x, y, 0f); }