@Override public void flush() { super.flush(); if (quadCounter == 0) return; uData.bind(data, quadCounter * vec4sPerQuad()); elements.drawElements(GL20.GL_TRIANGLES, ELEMENTS_PER_QUAD*quadCounter); quadCounter = 0; }
@Override public void flush() { super.flush(); if (quadCounter == 0) return; uData.bind(data, quadCounter * vec4sPerQuad()); elements.drawElements(GL20.GL_TRIANGLES, ELEMENTS_PER_QUAD*quadCounter); quadCounter = 0; }