/** * Parse the media and local art synchronously. This Media should be alive (not released). * * @return true in case of success, false otherwise. */ public boolean parse() { return parse(Parse.FetchLocal); }
/** * Parse the media and local art synchronously. This Media should be alive (not released). * * @return true in case of success, false otherwise. */ public boolean parse() { return parse(Parse.FetchLocal); }
/** * Parse the media and local art synchronously. This Media should be alive (not released). * * @return true in case of success, false otherwise. */ public boolean parse() { return parse(Parse.FetchLocal); }
/** * Parse the media and local art synchronously. This Media should be alive (not released). * * @return true in case of success, false otherwise. */ public boolean parse() { return parse(Parse.FetchLocal); }
/** * Parse the media and local art synchronously. This Media should be alive (not released). * * @return true in case of success, false otherwise. */ public boolean parse() { return parse(Parse.FetchLocal); }
media.parse(); parseCounter++;