- assign
Assigns a value to a shader variable. Equivalent to GLSL's '=' operator.
- add
Adds two shader variables. Equivalent to GLSL's '+' operator.
- assignAdd
Assigns and adds a value to a shader variable. Equivalent to GLSL's '+='
operator.
- assignMultiply
Assigns and Multiplies a value to a shader variable. Equivalent to GLSL's '*='
operator.
- multiply
Multiplies two shader variables. Equivalent to GLSL's '*' operator.
- subtract
Subtracts two shader variables. Equivalent to GLSL's '-' operator.
- <init>
- assignSubtract
Assigns and subtracts a value to a shader variable. Equivalent to GLSL's '-='
operator.
- divide
Divides two shader variables. Equivalent to GLSL's '/' operator.
- elementAt
Get an element from an array. Equivalent to GLSL's '[]' indexing operator.
- generateName
- getArraySize