- initialize
- addAttribute
The attribute qualifier is used to declare variables that are passed to a vertex
shader from OpenGL
- addGlobal
Adds a global variable
- addUniform
Add a uniform. The uniform qualifier is used to declare global variables whose
values are the same a
- addVarying
Varying variables provide the interface between the vertex shaders, the fragment
shaders, and the fi
- applyParams
applyParams() should be called on every frame. The shader parameters are set
here.
- castInt
- castMat3
- castMat4
- castVec2
- castVec3
- castVec4