public void calculateBounds(Geometry3D geometry) { mMin.setAll(Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE); mMax.setAll(-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE); FloatBuffer vertices = geometry.getVertices(); if (vertices != null) { calculateMinMaxVertices(vertices, mMin, mMax); calculatePoints(); } }