@Override public void onTimelinePulse(float durationFraction, float timelinePosition) { for (AbstractFieldInfo fInfo : propertiesToInterpolate) { // check whether the object is in the ready state if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(fInfo.object)) continue; // System.err.println("Timeline @" + Timeline.this.hashCode() // + " at position " + timelinePosition); fInfo.updateFieldValue(timelinePosition); } } }
@Override public void onTimelinePulse(float durationFraction, float timelinePosition) { for (AbstractFieldInfo fInfo : propertiesToInterpolate) { // check whether the object is in the ready state if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(fInfo.object)) continue; // System.err.println("Timeline @" + Timeline.this.hashCode() // + " at position " + timelinePosition); fInfo.updateFieldValue(timelinePosition); } } }
@Override public void onTimelinePulse(float durationFraction, float timelinePosition) { for (AbstractFieldInfo fInfo : propertiesToInterpolate) { // check whether the object is in the ready state if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(fInfo.object)) continue; // System.err.println("Timeline @" + Timeline.this.hashCode() // + " at position " + timelinePosition); fInfo.updateFieldValue(timelinePosition); } } }
@Override public void onTimelineStateChanged(TimelineState oldState, TimelineState newState, float durationFraction, float timelinePosition) { if (newState == TimelineState.READY) { for (AbstractFieldInfo fInfo : propertiesToInterpolate) { // check whether the object is in the ready state if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(fInfo.object)) continue; fInfo.onStart(); } } // Fix for issue 5 - update field values only when // either old or new state (or both) are active. Otherwise // it's a transition between inactive states (such as from // DONE to IDLE) that shouldn't trigger the property changes if (oldState.isActive || newState.isActive) { for (AbstractFieldInfo fInfo : propertiesToInterpolate) { // check whether the object is in the ready state if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(fInfo.object)) continue; fInfo.updateFieldValue(timelinePosition); } } }
@Override public void onTimelineStateChanged(TimelineState oldState, TimelineState newState, float durationFraction, float timelinePosition) { if (newState == TimelineState.READY) { for (AbstractFieldInfo fInfo : propertiesToInterpolate) { // check whether the object is in the ready state if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(fInfo.object)) continue; fInfo.onStart(); } } // Fix for issue 5 - update field values only when // either old or new state (or both) are active. Otherwise // it's a transition between inactive states (such as from // DONE to IDLE) that shouldn't trigger the property changes if (oldState.isActive || newState.isActive) { for (AbstractFieldInfo fInfo : propertiesToInterpolate) { // check whether the object is in the ready state if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(fInfo.object)) continue; fInfo.updateFieldValue(timelinePosition); } } }
@Override public void onTimelineStateChanged(TimelineState oldState, TimelineState newState, float durationFraction, float timelinePosition) { if (newState == TimelineState.READY) { for (AbstractFieldInfo fInfo : propertiesToInterpolate) { // check whether the object is in the ready state if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(fInfo.object)) continue; fInfo.onStart(); } } // Fix for issue 5 - update field values only when // either old or new state (or both) are active. Otherwise // it's a transition between inactive states (such as from // DONE to IDLE) that shouldn't trigger the property changes if (oldState.isActive || newState.isActive) { for (AbstractFieldInfo fInfo : propertiesToInterpolate) { // check whether the object is in the ready state if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(fInfo.object)) continue; fInfo.updateFieldValue(timelinePosition); } } }
final float timelinePosition) { if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(mainObject)) return; for (int i = this.callbacks.size() - 1; i >= 0; i--) {
final float timelinePosition) { if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(mainObject)) return; for (int i = this.callbacks.size() - 1; i >= 0; i--) {
final float timelinePosition) { if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(mainObject)) return; for (int i = this.callbacks.size() - 1; i >= 0; i--) {
final float timelinePosition) { if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(mainObject)) return; for (int i = this.callbacks.size() - 1; i >= 0; i--) {
final float timelinePosition) { if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(mainObject)) return; for (int i = this.callbacks.size() - 1; i >= 0; i--) {
final float timelinePosition) { if ((uiToolkitHandler != null) && !uiToolkitHandler.isInReadyState(mainObject)) return; for (int i = this.callbacks.size() - 1; i >= 0; i--) {