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BezierFigure.createHandles
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How to use
createHandles
method
in
org.jhotdraw.draw.BezierFigure

Best Java code snippets using org.jhotdraw.draw.BezierFigure.createHandles (Showing top 5 results out of 315)

origin: net.imagej/imagej-ui-swing

@Override
public Collection<Handle> createHandles(final int detailLevel) {
  final LinkedList<Handle> handles = new LinkedList<>();
  for (final BezierFigure figure : figures) {
    handles.addAll(figure.createHandles(detailLevel));
  }
  return handles;
}
origin: net.imagej/ij-ui-swing

@Override
public Collection<Handle> createHandles(final int detailLevel) {
  final LinkedList<Handle> handles = new LinkedList<Handle>();
  for (final BezierFigure figure : figures) {
    handles.addAll(figure.createHandles(detailLevel));
  }
  return handles;
}
origin: net.imagej/imagej-ui-swing

@Override
public Collection<Handle> createHandles(final int detailLevel) {
  final LinkedList<Handle> handles = new LinkedList<>();
  if (detailLevel != 0) {
    return super.createHandles(detailLevel);
  }
  handles.add(new BezierOutlineHandle(this));
  for (int i = 0, n = path.size(); i < n; i++) {
    handles.add(new PolygonNodeHandle(this, i));
  }
  return handles;
}
origin: net.imagej/ij-ui-swing

@Override
public Collection<Handle> createHandles(final int detailLevel) {
  final LinkedList<Handle> handles = new LinkedList<Handle>();
  if (detailLevel != 0) {
    return super.createHandles(detailLevel);
  }
  handles.add(new BezierOutlineHandle(this));
  for (int i = 0, n = path.size(); i < n; i++) {
    handles.add(new SwingPolygonNodeHandle(this, i));
  }
  return handles;
}
origin: net.imagej/imagej-ui-swing

@Override
public Collection<Handle> createHandles(final int detailLevel) {
  final LinkedList<Handle> handles = new LinkedList<>();
  if (detailLevel != 0) {
    return super.createHandles(detailLevel);
  }
  handles.add(new BezierOutlineHandle(this));
  for (int i = 0, n = path.size(); i < n; i++) {
    handles.add(new PolygonNodeHandle(this, i));
  }
  return handles;
}
org.jhotdraw.drawBezierFigurecreateHandles

Popular methods of BezierFigure

  • <init>
    Creates an empty BezierFigure, for example without anyBezierPath.Nodes. The BezierFigure will not dr
  • clone
  • getBezierPath
    Returns a clone of the bezier path of this figure.
  • set
  • setBezierPath
  • addFigureListener
  • addNode
    Adds a control point.
  • getBounds
  • getNode
    Gets a control point.
  • getNodeCount
    Gets the node count.
  • removeNode
    Removes the Node at the specified index.
  • restoreAttributesTo
  • removeNode,
  • restoreAttributesTo,
  • setAttributeEnabled,
  • setAttributes,
  • changed,
  • chop,
  • drawCaps,
  • findSegment,
  • fireUndoableEditHappened

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