/** * Paints a single bar instance. * * @param g2 the graphics target. * @param renderer the renderer. * @param row the row index. * @param column the column index. * @param bar the bar * @param base indicates which side of the rectangle is the base of the * bar. * @param pegShadow peg the shadow to the base of the bar? */ @Override public void paintBarShadow(Graphics2D g2, XYBarRenderer renderer, int row, int column, RectangularShape bar, RectangleEdge base, boolean pegShadow) { // handle a special case - if the bar colour has alpha == 0, it is // invisible so we shouldn't draw any shadow Paint itemPaint = renderer.getItemPaint(row, column); if (itemPaint instanceof Color) { Color c = (Color) itemPaint; if (c.getAlpha() == 0) { return; } } RectangularShape shadow = createShadow(bar, renderer.getShadowXOffset(), renderer.getShadowYOffset(), base, pegShadow); g2.setPaint(Color.GRAY); g2.fill(shadow); }
/** * Paints a single bar instance. * * @param g2 the graphics target. * @param renderer the renderer. * @param row the row index. * @param column the column index. * @param bar the bar * @param base indicates which side of the rectangle is the base of the * bar. * @param pegShadow peg the shadow to the base of the bar? */ public void paintBarShadow(Graphics2D g2, XYBarRenderer renderer, int row, int column, RectangularShape bar, RectangleEdge base, boolean pegShadow) { // handle a special case - if the bar colour has alpha == 0, it is // invisible so we shouldn't draw any shadow Paint itemPaint = renderer.getItemPaint(row, column); if (itemPaint instanceof Color) { Color c = (Color) itemPaint; if (c.getAlpha() == 0) { return; } } RectangularShape shadow = createShadow(bar, renderer.getShadowXOffset(), renderer.getShadowYOffset(), base, pegShadow); g2.setPaint(Color.gray); g2.fill(shadow); }