edge); y1 = state.getCursor() - this.getCategoryLabelPositionOffset(); y0 = y1 - state.getMax(); edge); y0 = state.getCursor() + this.getCategoryLabelPositionOffset(); y1 = y0 + state.getMax(); edge); x1 = state.getCursor() - this.getCategoryLabelPositionOffset(); x0 = x1 - state.getMax(); edge); x0 = state.getCursor() + this.getCategoryLabelPositionOffset(); x1 = x0 - state.getMax(); double h = state.getMax(); state.cursorUp(h); double h = state.getMax(); state.cursorDown(h); double w = state.getMax(); state.cursorLeft(w); double w = state.getMax(); state.cursorRight(w);
edge); y1 = state.getCursor() - this.categoryLabelPositionOffset; y0 = y1 - state.getMax(); edge); y0 = state.getCursor() + this.categoryLabelPositionOffset; y1 = y0 + state.getMax(); edge); x1 = state.getCursor() - this.categoryLabelPositionOffset; x0 = x1 - state.getMax(); edge); x0 = state.getCursor() + this.categoryLabelPositionOffset; x1 = x0 - state.getMax(); double h = state.getMax() + this.categoryLabelPositionOffset; state.cursorUp(h); double h = state.getMax() + this.categoryLabelPositionOffset; state.cursorDown(h); double w = state.getMax() + this.categoryLabelPositionOffset; state.cursorLeft(w); double w = state.getMax() + this.categoryLabelPositionOffset; state.cursorRight(w);
edge); y1 = state.getCursor() - this.categoryLabelPositionOffset; y0 = y1 - state.getMax(); edge); y0 = state.getCursor() + this.categoryLabelPositionOffset; y1 = y0 + state.getMax(); edge); x1 = state.getCursor() - this.categoryLabelPositionOffset; x0 = x1 - state.getMax(); edge); x0 = state.getCursor() + this.categoryLabelPositionOffset; x1 = x0 - state.getMax(); double h = state.getMax() + this.categoryLabelPositionOffset; state.cursorUp(h); double h = state.getMax() + this.categoryLabelPositionOffset; state.cursorDown(h); double w = state.getMax() + this.categoryLabelPositionOffset; state.cursorLeft(w); double w = state.getMax() + this.categoryLabelPositionOffset; state.cursorRight(w);
edge); y1 = state.getCursor() - this.getCategoryLabelPositionOffset(); y0 = y1 - state.getMax(); edge); y0 = state.getCursor() + this.getCategoryLabelPositionOffset(); y1 = y0 + state.getMax(); edge); x1 = state.getCursor() - this.getCategoryLabelPositionOffset(); x0 = x1 - state.getMax(); edge); x0 = state.getCursor() + this.getCategoryLabelPositionOffset(); x1 = x0 - state.getMax(); double h = state.getMax(); state.cursorUp(h); double h = state.getMax(); state.cursorDown(h); double w = state.getMax(); state.cursorLeft(w); double w = state.getMax(); state.cursorRight(w);
edge); y1 = state.getCursor() - this.getCategoryLabelPositionOffset(); y0 = y1 - state.getMax(); edge); y0 = state.getCursor() + this.getCategoryLabelPositionOffset(); y1 = y0 + state.getMax(); edge); x1 = state.getCursor() - this.getCategoryLabelPositionOffset(); x0 = x1 - state.getMax(); edge); x0 = state.getCursor() + this.getCategoryLabelPositionOffset(); x1 = x0 - state.getMax(); double h = state.getMax(); state.cursorUp(h); double h = state.getMax(); state.cursorDown(h); double w = state.getMax(); state.cursorLeft(w); double w = state.getMax(); state.cursorRight(w);
edge); y1 = state.getCursor() - this.getCategoryLabelPositionOffset(); y0 = y1 - state.getMax(); edge); y0 = state.getCursor() + this.getCategoryLabelPositionOffset(); y1 = y0 + state.getMax(); edge); x1 = state.getCursor() - this.getCategoryLabelPositionOffset(); x0 = x1 - state.getMax(); edge); x0 = state.getCursor() + this.getCategoryLabelPositionOffset(); x1 = x0 - state.getMax(); double h = state.getMax(); state.cursorUp(h); double h = state.getMax(); state.cursorDown(h); double w = state.getMax(); state.cursorLeft(w); double w = state.getMax(); state.cursorRight(w);
edge); y1 = state.getCursor() - this.getCategoryLabelPositionOffset(); y0 = y1 - state.getMax(); edge); y0 = state.getCursor() + this.getCategoryLabelPositionOffset(); y1 = y0 + state.getMax(); edge); x1 = state.getCursor() - this.getCategoryLabelPositionOffset(); x0 = x1 - state.getMax(); edge); x0 = state.getCursor() + this.getCategoryLabelPositionOffset(); x1 = x0 - state.getMax(); double h = state.getMax(); state.cursorUp(h); double h = state.getMax(); state.cursorDown(h); double w = state.getMax(); state.cursorLeft(w); double w = state.getMax(); state.cursorRight(w);