public void setParticleFlagsBuffer(int[] buffer, int capacity) { setParticleBuffer(m_flagsBuffer, buffer, capacity); }
public void setParticlePositionBuffer(Vec2[] buffer, int capacity) { setParticleBuffer(m_positionBuffer, buffer, capacity); }
public void setParticleVelocityBuffer(Vec2[] buffer, int capacity) { setParticleBuffer(m_velocityBuffer, buffer, capacity); }
public void setParticleColorBuffer(ParticleColor[] buffer, int capacity) { setParticleBuffer(m_colorBuffer, buffer, capacity); }
public void setParticleUserDataBuffer(Object[] buffer, int capacity) { setParticleBuffer(m_userDataBuffer, buffer, capacity); }
public void setParticleColorBuffer(ParticleColor[] buffer, int capacity) { setParticleBuffer(m_colorBuffer, buffer, capacity); }
public void setParticleVelocityBuffer(Vec2[] buffer, int capacity) { setParticleBuffer(m_velocityBuffer, buffer, capacity); }
public void setParticleFlagsBuffer(int[] buffer, int capacity) { setParticleBuffer(m_flagsBuffer, buffer, capacity); }
public void setParticlePositionBuffer(Vec2[] buffer, int capacity) { setParticleBuffer(m_positionBuffer, buffer, capacity); }
public void setParticleUserDataBuffer(Object[] buffer, int capacity) { setParticleBuffer(m_userDataBuffer, buffer, capacity); }
public void setParticleVelocityBuffer(Vec2[] buffer, int capacity) { setParticleBuffer(m_velocityBuffer, buffer, capacity); }
public void setParticlePositionBuffer(Vec2[] buffer, int capacity) { setParticleBuffer(m_positionBuffer, buffer, capacity); }
public void setParticleFlagsBuffer(int[] buffer, int capacity) { setParticleBuffer(m_flagsBuffer, buffer, capacity); }
public void setParticleColorBuffer(ParticleColor[] buffer, int capacity) { setParticleBuffer(m_colorBuffer, buffer, capacity); }
public void setParticlePositionBuffer(Vec2[] buffer, int capacity) { setParticleBuffer(m_positionBuffer, buffer, capacity); }
public void setParticleUserDataBuffer(Object[] buffer, int capacity) { setParticleBuffer(m_userDataBuffer, buffer, capacity); }
public void setParticleUserDataBuffer(Object[] buffer, int capacity) { setParticleBuffer(m_userDataBuffer, buffer, capacity); }
public void setParticleColorBuffer(ParticleColor[] buffer, int capacity) { setParticleBuffer(m_colorBuffer, buffer, capacity); }
public void setParticleFlagsBuffer(int[] buffer, int capacity) { setParticleBuffer(m_flagsBuffer, buffer, capacity); }
public void setParticleVelocityBuffer(Vec2[] buffer, int capacity) { setParticleBuffer(m_velocityBuffer, buffer, capacity); }